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Silent hunter 3 gwx manual
Silent hunter 3 gwx manual











silent hunter 3 gwx manual
  1. #Silent hunter 3 gwx manual pdf#
  2. #Silent hunter 3 gwx manual install#
  3. #Silent hunter 3 gwx manual mod#

Personally, I just used most of my experience from the previous games, with some time spend reading the PDF to get up to speed on the new platforms. You can order a 3-ring-bound manual for Dangerous Waters for another $40 or something. The big draw for the hardcore 688/SC/DW players (read: not me) has always been multiplayer - hours long cat and mouse games with the 3D view disabled and TMA plots on manual. It's more of a simulation then a game, and gives me great respect for submariners. Sometimes sonar just won't do what you want it to in these games, and from what I've read that usually occurs where sonar wouldn't work very well in real life either.

#Silent hunter 3 gwx manual mod#

I know what you mean about too realistic though. Silent Hunter III Supermod - GWX 3.0 Gets a Final Update Ive posted before about my love of Silent Hunter III, but I probably wouldnt be endlessly working on my campaign in Europe if it werent for the epic, and infinitely detailed/realistic super Mod created by an incredible amount of dedicated modders collectively known as the Grey Wolves. I think I need to do some more research to see about getting the mots out of the GWX expansion while at least trying to do things by the book.the way real U-boat drivers would do them.ĭoes the Navy still use the Sonalysts games for early training purposes? I know they had a special version of 688(i) for a while, but I don't know if that practice carried over to SC and DW. Any lone cargo ship I feel that I must hunt down and sink, hell with reaching my patrol area - View image here:. I think that part of the reason is that I just kept feeling that I was winging it and never playing the sim "properly." Properly as in tactics, patrol patterns, etc. Weird thing is that I never was able to play through entire campaigns in the sims. Ive got my old copy of 688(i) hanging round here somewhere, probably another subsim also. I'm on my second patrol in '39 and I'm on my way back to base after sinking 50+K in tonnage - View image here: - (100% realism). (I had never played the sim with the GWX expansion).

#Silent hunter 3 gwx manual install#

Install patch V1.4b if your version of Silent Hunter III was an earlier version, ensuring the patch version corresponds to your source media: Download, DVD, EMEA, or US) e. Heh, just this weekend i reinstalled SHIII and installed the GWX expansion. GWX V2.0 is incompatible with non-GWX save games and is likely incompatible with games saved under previous GWX versions. View image here: - It was a great game in it's time but I feel that SH3 passes it in every regard. Oh, and I knew someone would mention AotD. If you want modern, those are your best choices. Haven't played Dangerous Waters, but I think that's a PDF manual only so I'll skip, thank you. Sub Command has 3 subs, but only the 688 is done to any detail (Akula and Seawolf are the others) but it also has fixed campaign. View image here: -Ħ88(i) was great but fixed campaign got old quick. I'm a former submariner (sonar operator) on a 688 attack sub and Sonalist (?) made games are hard to beat. Dangerous Waters is on Steam, and you can get a nice bundle deal with 688(i) (formerly Jane's), Sub Command, Fleet Command (formerly Jane's) and Dangerous Waters for like $40.













Silent hunter 3 gwx manual